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Monday, May 17, 2021

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Totally Accurate Battle Simulator: Gameplay Review

ABOUT Totally Accurate Battle Simulator

Be the leader of red and blue wobblers from ancient lands, spooky places, and fantasy worlds. Watch them fight in simulations created with the wobbliest physics system ever created.

When you grow bored with the 100+ wobblers at your disposal you’ll be able to build new ones within the unit creator.

You can conjointly send wobblers to fight your friends or strangers in on-line multiplayer!

User Review of Totally Accurate Battle Simulator

Waiting since 2016 for it and kind of lost interest, however when I went on YT yesterday and found “Fully released Totally Accurate Battle Simulator gameplay” in my recommended I came directly steam and bought it without skipping a heartbeat. Now, for the record, I’m a little disappointed, however, I’ll get to that later. Let’s start with the good parts

The Good

So far, the good outweighs the bad massively, some of the good things include:
Funny Bugs

The maps square measure thus elaborate, my favorite map to this point is that the Ancient Sandbox map, the map is big and each very little factor is elaborate, from water, to windows, to ancient monuments. each map encompasses a distinctive temperament thereto like activity very little secrets (looking at you, social group maps). The maps during this game square measure much better than the maps showcased in earlier versions.

There square measure such a big amount of units during this version of T.A.B.S, every unit encompasses a totally different weapon and costume, the quantity of detail place into every unit is absurd. The units during this game square measure much better than previous versions as they currently have quite simply a helmet and also the sound of the units is superb.

The physics and AI during this game square measure most a lot of advanced than the other game, the alpha versions had units simply lunge at one another and fratricide, currently units really land up, fall over, try and miss touch their teammates and work along. The AI could be a bit buggy occasionally however it’s intelligible for such a physics based mostly game.

Holy crap the costumes have improved most since the older versions, nice work to everybody performing on them! i am shocked however well the costumes continue the unit and don’t clip. The uniforms square measure thus elaborate, even the weapons look nice. Some weapons have many scratches that build them look as if they need been used before, i like these small details, they provide the sport and also the units plenty a lot of temperament and facilitate them slot in with the design of this game.

Secrets, Unit Creator, New Factions
This is associate degree update to the review, the unit creator and new factions square measure fully superb, the quantity of detail place into every new unit is unbelievable, each unit has its own quirks and its weapons and consumer goods are often found within the unit creator to be used on different units. i like the new secret units also as you’ve got to travel on a fun scavenger hunt round the map to seek out these new units.

Funny Bugs
Most people would think about bugs a negative, however the bugs during this game work dead, they slot in with the games wackiness and that they square measure simply plain superb, typically units freak out and die right before they attack another unit, and typically units square measure stuck off the sides of cliffs and different units return and push them off. The bugs during this game square measure fully humorous and that I would not patch them though I knew how!

The Bad

Honestly, there’s not abundant to speak concerning during this class, the sole things that appear square measure minor details, therefore let’s get into it!

Hit Detection in picture
Occasionally, the sport can lag if you choose to make an oversized scale battle, this is often extremely| an awfully} minor issue although and does not very interfere with gameplay because it solely really affects sandbox mode.

Slow Motion Hit Detection
When in the picture, hits generally won’t register properly, going away enemy units alive, once more it’s solely a little issue and does not very have an effect on gameplay unless you’re in sandbox mode exploitation picture to prevent the lag from Brobdingnagian battles. EDIT. The hit detection has been fastened. which means that this is often not a con of the sport.

Overall, T.A.B.S is my personal favourite game of all time and I am excited to envision wherever it goes within the future, there square measure a couple of bugs however most of them offer the sporting temperament and augment its wackiness, I extremely advocate this game to anyone trying to find nice games on steam. If I had to rate it out of ten, I would offer it:

Totally Accurate Battle Simulator: Youtube Trailer



  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
  • DirectX: Version 10
  • Storage: 4 GB available space
  • Additional Notes: Only runs on 64 bit systems
  • Requires a 64-bit processor and operating system
  • OS: Win 10
  • Processor: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better)
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes: Only runs on 64 bit systems

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