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Legend of Keepers: Career of a Dungeon Manager Game User Review

Legend of Keepers: Career of a Dungeon Manager is the perfect game that mixes between Dungeon Defender and Roguelite. You have been hired as a dungeon manager by the Dungeons Company. Your job is simple: protect their dungeons!

About the game Legend of Keepers

In this original mix of Dungeon Management and Roguelite, you will lead your career as a Dungeon Manager!


  • Join the Dungeons Company and climb the corporate ladder
  • Crush so-called “heroes” and protect the company’s treasures
  • Hire monsters, manage your employees and your stock of traps
  • Deal with employee strikes and other fun events


Each run will be different but players will keep some of their Master’s bonuses between runs. Like we’ve already mentioned, our game is a mix between Roguelite and Dungeon Management. How did we achieve that? By running many tests to find the perfect balance between management and dungeon phases!

Dungeon Phase

First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!

You will then be able to watch those heroes die! It’s a reversed dungeon crawler: heroes will move through your dungeon and will trigger the traps you placed. When a group of adventurers encounters a group of monsters you positioned in your dungeon, a turn-based fight will happen!

Games/Series that inspired us:

HeroQuest (Board Game), Naheulbeuk (French audio series), Kaamelott (the best French series), Monty Python (English series).

Video games: Darkest Dungeon, Slay the Spire, Dungeon Keeper, Final Fantasy, Divinity, For the King, Chroma Squad, Battle Brothers, West of Loathing and so many more…

User Review Legend of Keepers: Career of a Dungeon Manager

Let’s keep this short. Legend of Keepers is another high quality game from Goblinz Studio. Successfully launched after a decent period in EA.

Since you play as the bad guy there are plenty of monsters and traps you have to place in dungeon rooms. Every dungeon has around six or seven rooms that can be used to place traps, monsters or bosses. A group of heroes enters the dungeon and your task is to kill them or let them flee before they enter the final boss room. Otherwise you have to use your boss to fight them off before your hitpoints hit zero.

Your boss has a skill tree, but also the individual monsters you can place in rooms can level up and get tired so you have to manage the roster. This is all done very user friendly with help from a very clean and responsive UI and game design. There is a constant gameflow, that is addictive as well and fast paced for a turn-based game. But never action paced so you can play as fast or slow as you want.

The pixel art is very well done. The backgrounds are full screen images with moving parts that responds to special effects and fighting combo’s, the diversity is huge and themed in many different settings. And even the monsters, traps and effects on hit or death are very well integrated with the background landscapes so they don’t feel static.

Not only the main mechanism is original, but the choices, themed monster sets are highly original. Bone bulls, Marionette skeletons and chainsaw traps that cause bleeding effects. It’s all there. And they slowly unlock after every successful encounter so you keep playing to discover them. It’s great for the one more turn feeling.

The individual game sessions can be played with 15 minutes, but the maps are setup with 52 generated dungeons each, and all of them has around six or seven rooms so you can play for hours to unlock eventually a new boss or a new position on the main map. The campaign map. And every of the three main bosses has their own campaign map. High replay value for money. In my 14 hours playtime at the moment of writing I only entered act 3 of the first main campaign.

A very good entry in the genre that has an ideal mix between not being too casual and not overwhelmingly complex. There is just nothing to complain about this title.

The strategic part of Legend of Keepers is mostly placement of the monsters in the rooms and keep attention to the monster skills and heroes weaknesses while placing them. You get better as you learn about stacking bleeding and poison effects and many others, and when you think it’s getting too easy you can set some difficulty options with sliders before you start a new world. For example heroes difficulty, game length and amount of gold you find in-game to buy, heal or upgrade monsters and traps.

It all fits together and works fine for me. I don’t do reviews that often lately since I’m very busy with real life, but this one deserves a good one! It’s easy to get into, of high quality, I did not encounter a single issue in my play sessions and all authentic. No copy pasted assets here. Well done!

Youtube trailer: Legend of Keepers

System Requirements: Legend of Keepers


  • OS: Windows 7
  • Processor: Core i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
  • Storage: 1 GB available space
  • Sound Card: Any
  • OS: Windows 10
  • Processor: Core i5 or equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
  • Storage: 1 GB available space
  • Sound Card: Any

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